Founder & Lead Developer
My name is John(pseudonym), and I am the author and founder of the DeepTechCore project.
I earned a silver medal in school and later graduated from the Belarusian State University of Informatics and Radioelectronics (BSUIR) , majoring in Software for Information Technologies at the Faculty of Computer Systems and Networks.
For a long time, I worked as a hired developer, gaining valuable experience in commercial software development. My professional toolkit includes Java, C# , and the web stack (HTML, JS, CSS).
But then, a simple realization hit me: as an employee, I would never be able to build what I truly wanted. I would be stuck doing mundane tasks, slowly burning through my life. I craved building something truly massive and complex.
How It All Began
On March 20, 2019, I launched my first independent project in the field of artificial intelligence and algorithms. Very quickly, I realized that for high-quality data visualization, I needed a truly powerful tool. This led me to discover game platforms.
As I dove deeper into their study, I gradually understood that simple visualization was just the tip of the iceberg. The concept of a true game sandbox began to take shape—a universal environment where you could not just watch, but also create and change the rules in real-time. It was then that the core idea was born, eventually evolving into what DeepTechCore is today.
The Path Through Technology (and Frustration)
October 24, 2021. By this time, I was actively working on prototypes in Unity. But the deeper I went, the clearer it became: the platform was technologically unsuitable for the scale of my vision. A difficult decision had to be made: migrate to the most powerful platform available, Unreal Engine.
That was a moment of truth. Hundreds of hours of code work became useless in the new engine. I had to start almost from scratch. Frustration, doubts… but also the understanding that this was the only way to build a truly universal core.
December 3, 2022. I fully switched to working in Unreal Engine and have been developing the project on it ever since. It was within this ecosystem, starting from version 5.0.1 and up to the current 5.7, that the architecture of U3DSBGEXR began to take its real form.
Today and Tomorrow
Behind me now are more than 4 years of continuous R&D, two complete technological cycles, and dozens of reworked prototypes. This entire journey is openly documented in a video development log on YouTube—you can see the real code, the problem-solving process, and the current state of the project there.
Why am I still working alone? Because deep-tech projects at the seed stage are almost always built by a single architect. My goal is to bring the core to a state where it can be touched and tested by the first users and investors. I'm not building everything from scratch—I'm assembling a complex system from the best existing components, created by thousands of engineers worldwide (thanks to Epic Games, the open-source community, and modern AI tools). My job is to make these components work together as a single, flexible organism.
If you share this vision—welcome to the chat, the YouTube comments, or a direct message. Let's build the future together.
Telegram: https://t.me/U3DSBVRGE_Official