When faced with a grand project, the first and most legitimate question is: "Is this even possible?" Is our idea a utopia hiding insurmountable technical barriers?
Our answer, based on a deep analysis of the current technological landscape, is yes, it is possible. Moreover, all the necessary technological building blocks have already been created and lie before us. Our task is not to reinvent them, but to be the architects who assemble them into a single, elegant, and functional structure.
Here is a list of key components and their assessment in terms of technical feasibility.
1. Engine: Unreal Engine 5 – The Ready-Made Foundation
What is it? A modern game engine from Epic Games.
Technical Feasibility: Fully realized. This is not a hypothesis, but our choice. UE5 is not just a tool for creating games; it is a powerful platform for developing any interactive 3D application.
Why does it solve key problems?
Graphics: Nanite (virtualized geometry) and Lumen (real-time global illumination) solve the problem of creating photorealistic worlds without manually optimizing every asset.
Cross-Platform: The engine supports all our target platforms out of the box.
Tools: Blueprints (visual scripting) are a prototype of the very system that will allow for creating logic without writing code.
2. Network Infrastructure and Cloud Streaming
What is it? Technologies for multiplayer mode and content streaming (Pixel Streaming).
Technical Feasibility: Realized at the engine level. Unreal Engine has built-in support for network replication and a framework for Pixel Streaming. Our task is not to write this from scratch, but to competently integrate, scale, and adapt the interfaces for our needs. Analogues work in NVIDIA GeForce NOW and Xbox Cloud Gaming.
3. No-Code / Low-Code Interface
What is it? A system that allows users to create worlds and logic through visual interfaces, not code.
Technical Feasibility: Difficult, but achievable. This is precisely the "thin layer of code" you mentioned. The foundation is UE5's Blueprints and Editor Widgets. We must create a powerful, intuitive UI framework on top of them that abstracts the engine's complexity from the user. Analogues: game constructors like Core or Roblox Studio, which prove this is possible.
4. Modding and Plugins
What is it? A system that allows the community to extend the platform's functionality.
Technical Feasibility: Realized at the engine level. Unreal Engine is inherently built on a modular architecture and supports creating plugins in C++ and Blueprints. We only need to create a well-documented API and SDK for mod developers, which is a standard engineering task.
5. Digital Twins and Data Integration
What is it? Linking virtual objects with real-world data (IoT, APIs).
Technical Feasibility: Achievable. Unreal Engine supports connections to external databases, web sockets, and REST APIs. Creating an interface for configuring such connections is, again, a task of developing UI and logic, not a breakthrough in computer science.
6. Economy and Marketplace
What is it? An in-platform economy and asset trading system.
Technical Feasibility: Achievable. This is a standard task for web development (marketplace backend) and integration of payment systems (Stripe, PayPal). The complexity lies not in the technology, but in designing a fair and balanced economic model.
Conclusion: What Remains is the "Layer," Not the Foundation
As you correctly noted, the main work now lies not in creating a new graphics engine or inventing a network protocol, but in writing the abstraction layer—that very "constructor"—which will unite all these powerful technologies into a single, user-friendly interface.
Our task is that of an integrator and interface architect:
Take a ready-made, powerful engine (UE5).
Adapt UE5 for the needs of not only a game-dev audience but also improve it for the game-dev audience.
Create intuitive UI tools on top of existing visual programming systems.
Ensure the seamless operation of network and streaming components.
Provide developers with convenient access to extend functionality.
This is a complex, large-scale, but absolutely achievable engineering task. We are not discovering unknown laws of physics; we are using the entire arsenal of the modern IT industry to create a product whose time has come. The technological train has left the station, and our goal is not just to jump on board, but to take the controls.